CUBES Model
Routing Summary
This folder covers the CUBES (CUstomer BEhavior Simulator) from Ben Said et al. (2002), a psychology-driven multi-agent consumer behavior model. Contains 5 notes.
- Need the paper overview and key results? → Ben Said et al 2002 - Overview
- Need the system architecture? → CUBES Simulator Architecture
- Need the five behavioral attitudes? → Behavioral Attitudes in CUBES
- Need the threshold activation mechanism? → Behavioral Primitives and Thresholds
- Need the social learning processes? → Imitation and Conditioning Processes
Concept Map
| Concept | Note | Type | Depends On | Key Result |
|---|---|---|---|---|
| Paper overview | Ben Said et al 2002 - Overview | overview | ABM Methodology and Principles | GA-calibrated model reproduces real market dynamics |
| System architecture | CUBES Simulator Architecture | concept | ABM Methodology and Principles | Two-layer architecture: social dynamics + reactive modulators |
| Behavioral attitudes | Behavioral Attitudes in CUBES | concept | CUBES Simulator Architecture | Five attitudes: mistrust, opportunism, conditioning, innovativeness, imitation |
| Behavioral primitives | Behavioral Primitives and Thresholds | concept | Behavioral Attitudes in CUBES | Three-threshold activation mechanism for stimulus response |
| Social processes | Imitation and Conditioning Processes | concept | Behavioral Attitudes in CUBES | Imitation + conditioning drive attitude evolution |
Notes
- Ben Said et al 2002 - Overview — CONTAINS: research question, two key originalities, model architecture summary, key results (lock-in, cyclic competition, attitude convergence)
- CUBES Simulator Architecture — CONTAINS: Swarm engine, brand agents, consumer agents, simulation flow, perception field, population scale
- Behavioral Attitudes in CUBES — CONTAINS: five BA definitions, social dynamics vs reactive modulators taxonomy, attitude intensity evolution, age-dependent convergence
- Behavioral Primitives and Thresholds — CONTAINS: BP definition, state diagram (4 states), threshold personalization, stimulus properties, perception and involvement
- Imitation and Conditioning Processes — CONTAINS: imitation process (spatial gradient, perception field), conditioning process (reinforcement), process interaction table, information cascades
Sources
- abm_human_behaviour.pdf — Ben Said, Bouron & Drogoul (2002)
See Also
- Karakaya Model — alternative consumer behavior ABM
- Genetic Algorithm Calibration for ABM — how CUBES populations are calibrated