Weng and Lin 2011 - Thurstone-Mosteller and Plackett-Luce Update Rules
Summary
The same framework applied to a Gaussian (Thurstone-Mosteller, TM) performance model with a draw margin reproduces TrueSkill’s two-team update exactly, and a Plackett-Luce (PL) variant with tie handling gives a closed-form multi-team rule. TM is numerically touchy; BT-full and PL are recommended.
Overview
With and as before.
Main Content
TM with draw margin (Eq. 65)
, .
Algorithm 3 (TM, full-pair)
Using and (Eq. 67), plus draw analogues (Eqs. 68-69): , and , , respectively. For and a win by : , , identical to the TrueSkill two-player update.
Numerical safeguard. When is very negative, and underflow; as in TrueSkill, if set (the limit as ).
Plackett-Luce with variance and ties (Sec. 4.3)
PL with variance (Eq. 70)
, , (the teams not ranked better than ). A single is used for simplicity. With ties (Eq. 72): exponent with (the geometric mean over the tied stages).
Algorithm 4 (PL)
; , if , else 0; , ; in experiments.
Appendices D-F give the derivations for BT partial-pair, TM, and PL, using and at exactly as in Sec. 3.5.
Examples
TrueSkill-style draw
Setup. Two equal players (, , ), draw margin . Solution. For an actual draw, by symmetry, so means do not move but variances shrink (via ). Interpretation. A draw between equals carries information on uncertainty, not on the ordering.
Connections
- TM is the probit analogue of BT; the logistic/probit trade-off mirrors logit vs probit in Discrete Choice Models.
See Also
Weng and Lin 2011 - Glicko Derivation and Comparison with Elo