Weng and Lin 2011 - Thurstone-Mosteller and Plackett-Luce Update Rules

Summary

The same framework applied to a Gaussian (Thurstone-Mosteller, TM) performance model with a draw margin reproduces TrueSkill’s two-team update exactly, and a Plackett-Luce (PL) variant with tie handling gives a closed-form multi-team rule. TM is numerically touchy; BT-full and PL are recommended.

Overview

With and as before.

Main Content

TM with draw margin (Eq. 65)

, .

Algorithm 3 (TM, full-pair)

Using and (Eq. 67), plus draw analogues (Eqs. 68-69): , and , , respectively. For and a win by : , , identical to the TrueSkill two-player update.

Numerical safeguard. When is very negative, and underflow; as in TrueSkill, if set (the limit as ).

Plackett-Luce with variance and ties (Sec. 4.3)

PL with variance (Eq. 70)

, , (the teams not ranked better than ). A single is used for simplicity. With ties (Eq. 72): exponent with (the geometric mean over the tied stages).

Algorithm 4 (PL)

; , if , else 0; , ; in experiments.

Appendices D-F give the derivations for BT partial-pair, TM, and PL, using and at exactly as in Sec. 3.5.

Examples

TrueSkill-style draw

Setup. Two equal players (, , ), draw margin . Solution. For an actual draw, by symmetry, so means do not move but variances shrink (via ). Interpretation. A draw between equals carries information on uncertainty, not on the ordering.

Connections

  • TM is the probit analogue of BT; the logistic/probit trade-off mirrors logit vs probit in Discrete Choice Models.

See Also

Weng and Lin 2011 - Glicko Derivation and Comparison with Elo